home *** CD-ROM | disk | FTP | other *** search
- ZSNES v1.50
-
- ================================
- N a v i g a t i o n
- ================================
-
- * Index [Index.txt]
-
- * Readme [Readme.txt]
-
- * GUI [GUI.txt]
-
- * Netplay [Netplay.txt]
-
- * Advanced Usage [Advanced.txt]
-
- * Games [Games.txt]
- 1. ROMs
- 2. Compatibility
- 3. Special-Chip Games
- 4. Special Cartridges
- - BS-X (Satellaview)
- - Super Gameboy
- 5. Individual Game Issues
- 6. Multiplayer List
-
- * FAQ [FAQ.txt]
-
- - - - - - - - - - - - - - - - - - -
-
- * Getting Support [Support.txt]
-
- * History [History.txt]
-
- * About [About.txt]
-
- * License [License.txt]
-
- - - - - - - - - - - - - - - - - - -
-
- * NSRT Guide: [http://zsnes-docs.sf.net/nsrt]
-
- * ZSNES Home Page: [ZSNES.com]
-
-
- ================================================================================
- ~ G a m e s
- ================================================================================
-
- ............................................................
- 1. ROMS
- ............................................................
-
- ** ROMs are not included with ZSNES!!! ** You must find them on your own.
-
- Please read Wikipedia's article on ROM Images for a general overview.
- [http://en.wikipedia.org/wiki/ROM_image]
-
- In relation to SNES emulation, a "ROM image" is a computer file which is an
- exact copy of the data that is contained in a 'R'ead 'O'nly 'M'emory chip inside
- a game cartridge. This file contains the same data that a real SNES console
- reads from the game cartridge. An SNES emulator loads this ROM into its own
- memory, very much like how a real SNES operates.
-
- A problem appears when you have a ROM image that is not an exact copy of the
- data on a real SNES cartridge. Many of the ROMs available for download on the
- Internet are not in fact exact copies of real SNES games. There are a variety of
- reasons why a ROM that appears to be a real game is not an exact copy of the
- cartridge data. For example, the ROM may have been incorrectly "dumped" from the
- cartridge, which can introduce errors. Certain prolific ROM "releasers" will
- "hack" a ROM to include an introduction that advertises the releaser. Regardless
- of the reason for an imperfect ROM image, these "bad" ROMs can display errors
- when they are played in an emulator.
-
- Emulator developers generally try to make their emulators work with "good" ROMs;
- that is, ROMs that are perfect copies of the data on a real game cartridge. The
- developers of ZSNES in particular are unable to provide any help to people who
- are using "bad" ROMs. You must use a good ROM if you want any chance of playing
- an error-free game.
-
- We recommend using NSRT to verify that your ROMs are "good" dumps. In some
- cases, NSRT can actually modify a "bad" ROM in such a way that it becomes a
- "good" ROM. Please read the documentation included with NSRT for additional
- information. [http://nsrt.edgeemu.com]
-
-
- ............................................................
- 2. Compatibility
- ............................................................
-
- There are many reasons why a particular ROM may not work correctly with ZSNES.
- Here is a list of things you can do to improve your chances of a ROM working
- with ZSNES:
-
- * Make sure your ROM is actually a "good dump." Often a ROM appears to be from
- a particular game/cartridge, but it *is not* in fact a perfect copy of the
- data on that cartridge. You can use NSRT to scan your ROM and tell you if it
- is a good dump. In some cases, NSRT can actually modify a "bad" ROM in such
- a way that it becomes a "good" ROM.
- * Your ROM may be a game that uses the SuperFX special chip. It may also be
- "interleaved." ZSNES cannot read a ROM that is both of these. There is more
- information about this below, in the Special-Chip Games section under
- SuperFX.
- * If you have turned off sound, you should re-enable it. If you wish to mute
- the sound output, simply move the volume slider to 0%. Many games require
- sound emulation to be active in order to work correctly, so disabling sound
- can "break" a lot of games.
- * If you have changed the percentage of execution in the ZSNES configuration
- file, change it back to 100. However, there are a few particular games that
- may work better if the percentage to execute is set to either 120% or 80%.
-
- The developers of ZSNES make no guarantee that any particular game will work.
- While we wish to play these incompatible games as much as you do, sometimes it
- is just not possible. Furthermore, ZSNES is in a constant state of development.
- Compatibility with a particular game may change between releases of ZSNES.
-
- In the past, ZSNES developers programmed the emulator to "hack" certain games.
- These "hacks" would modify in-memory certain incompatible games, to get them to
- work with ZSNES. Some hacks were also used make certain games run at full speed
- if they were too slow. Sometimes, however, a particular game hack will break
- other parts of accurate SNES emulation.
-
- As the emulation accuracy of ZSNES has improved, these hacks have become less
- necessary. In general, game hacks are removed whenever possible. With the
- current state of emulation in ZSNES, no new game hacks will be added.
-
- In conclusion, if you have tried the steps above, and your game still doesn't
- work, *we're sorry*; however there is nothing we can do. ZSNES is developed for
- *emulation accuracy*, with game compatibility as a side effect, *not* the other
- way around. The most you can do is try another emulator or hope that ZSNES will
- become accurate enough to be able to run your particular game.
-
-
- ............................................................
- 3. Special-Chip Games
- ............................................................
-
- The approximate percentage of emulation progress for these special chips is
- listed under Current Progress [Readme.txt].
-
- The NSRT SNES Add-on Chip information article was frequently referenced for the
- information assembled on this page. [http://nsrt.edgeemu.com/INFO/chipinfo.htm]
-
- You may find that the section on Enhancement chips in the Super Nintendo article
- at Wikipedia contains some interesting historical information, not covered in
- this FAQ. [http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System]
-
- A number of games developed for the Super Nintendo included additional
- special-purpose processors on the game cartridge. A game would use this special
- processor to accomplish something that wasn't possible using just the standard
- SNES hardware. It is impossible to represent these processors with ROM data; in
- order for these games to work, ZSNES must emulate these special processors, in
- addition to all the standard SNES hardware (which ZSNES already emulates).
-
- Below is a list of all known special processors, followed by a list of the games
- known to use each processor.
-
- - - - -
- C4
- - - - -
- The C4 chip is a math co-processor with limited graphical processing
- capabilities.
-
- * Megaman X 2 (USA) / Rockman X 2 (Japan)
- * Megaman X 3 (USA, Europe) / Rockman X 3 (Japan)
-
- - - - - - - - -
- Nintendo DSP
- - - - - - - - -
- Each of the Nintendo DSP chips have identical hardware, but different software
- (firmware).
-
- + DSP-1 (supported)
- * Ace wo Nerae!
- * Armored Trooper Votoms
- * Ballz 3D / 3 Jigen Kakutou Ballz
- * Battle Racers
- * Drift King Shutokou Battle '94
- * Drift King Shutokou Battle 2
- * Final Stretch
- * Hashiriya Kon
- * Korean League
- * Lock On
- * Michael Andretti's Indy Car Challenge
- * Pilotwings
- * Super 3D Baseball
- * Super Air Diver
- * Super Air Diver 2
- * Super Bases Loaded II
- * Super F1 Circus Gaiden
- * Super Mario Kart
- * Suzuka 8 Hours
- + DSP-2 (supported)
- * Dungeon Master
- + DSP-3 (partially supported)
- * SD Gundam GX
- + DSP-4 (supported)
- * Top Gear 3000 (USA) / Planets Champ TG 3000 (Japan)
-
- - - - -
- OBC1
- - - - -
- * Metal Combat
-
- - - - -
- SA-1
- - - - -
- ôThe SA-1 is a 65816 chip, although at a higher clock then the SNES's
- internal one.ö [Quoted from http://nsrt.edgeemu.com/INFO/chipinfo.htm]
-
- * Asahi Shinbun Rensai - Katou Ichi-Ni-San Kudan Shougi Shingiru
- * Daisenryaku Expert WWII
- * Derby Jockey 2
- * Dragon Ball Z - Hyper Dimension
- * Hanyuu Meijin no Omoshiro Shougi
- * Harukanaru Augusta 3 - Masters New
- * Hayashi Kaihou Kudan no Igo Taidou
- * Itoi Shigesato no Bass Tsuri No.1
- * J. League '96 Dream Stadium
- * Jikkyou Oshaberi Parodius
- * Jumpin' Derby
- * Kakinoki Shougi
- * Kirby Super Star (USA) / Hoshi no Kirby - Super Deluxe (Japan)
- / Kirby's Fun Pak (Europe)
- * Kirby's Dream Land 3 (USA) / Hoshi no Kirby 3 (Japan)
- * Marvelous
- * Mini Yonku Shining Scorpion - Let's & Go!!
- * Pebble Beach no Hatou New - Tournament Edition
- * PGA European Tour
- * PGA Tour 96
- * Power Rangers Zeo - Battle Racers
- * Saikousoku Shikou Shougi Mahjong
- * SD F-1 Grand Prix
- * SD Gundam G-NEXT cartridge ROM (G-NEXT.SFC)
- * Shin Shougi Club
- * Shougi no Hanamichi
- * Shougi Saikyou
- * Shougi Saikyou II
- * Super Bomberman - Panic Bomber W
- * Super Mario RPG
- * Super Robot Wars Gaiden
- * Super Shougi 3 - Kitaihei
- * Taikyoku Igo - Idaten
- * Takemiya Masaki Kudan no Igo Daishou
-
- - - - -
- S-DD1
- - - - -
- * Star Ocean
- * Street Fighter Alpha 2 (USA/Europe) / Street Fighter Zero 2 (Japan)
-
- - - - - - -
- Seta DSP
- - - - - - -
- Seta's DSP has 2 major firmwares.
-
- + Seta 10 / ST010 (supported)
- * F1 ROC II (USA) / Exhaust Heat II (Japan)
- + Seta 11 / ST011 (partially supported)
- * Hayazashi Nidan Morita Shougi
-
- - - - - - -
- Seta RISC
- - - - - - -
- The Seta RISC chip is not emulated.
-
- + Seta 18 / ST018
- * Hayazashi Nidan Morita Shougi 2
-
- - - - - -
- SPC7110
- - - - - -
- * Far East of Eden Zero
- * Far East of Eden Zero - Shounen Jump no Shou
- * Momotarou Dentetsu Happy
- * Super Power League 4
-
- ZSNES does not fully support the SPC7110 chip yet. However, you may use some
- third party graphics decompression packs to get the four above games to work.
-
- The SPC7110 graphic packs are mirrored on a number of sites on the Internet.
- Here are a few:
-
- * ipher's WIP Pages [http://other.ipherswipsite.com/gpacks/]
- * NSRT Official Site [http://nsrt.edgeemu.com]
- * Caitsith2's Personal Web Page [http://www.caitsith2.com]
-
- After you have downloaded all of the parts, extract them all into a new
- directory on your disk. Then go to the Config-->Paths menu in the GUI
- and enter in the location of the folder in the appropriate field.
-
- - - - -
- S-RTC
- - - - -
- * Daikaijuu Monogatari II
-
- - - - - -
- SuperFX
- - - - - -
- * Dirt Racer
- * Dirt Trax FX
- * Doom
- * Star Fox (USA / Japan) / Starwing (Europe)
- * Stunt Race FX (USA / Europe) / Wild Trax (Japan)
- * Super Mario World 2: Yoshi's Island
- * Vortex
- * Winter Gold
-
- ** ZSNES does not support interleaved SuperFX ROMs! **
- An interleaved ROM is one in which the data is arranged differently than in
- the original, real SNES cartrdige. While ZSNES has the ability to read most
- types of interleaved ROMs, it cannot read interleaved SuperFX ROMs.
-
- You can use NSRT [http://nsrt.edgeemu.com] to deinterleave your SuperFX ROMs,
- or if you prefer, all your ROMs. Consequently, the creator of NSRT (Nach) has
- also written a document about the technical details of interleaved SNES ROMs,
- if you are interested.
- "The Grand Document on the many SNES Interleave Algorithms":
- [http://nsrt.edgeemu.com/forum/kb.php?mode=article&k=2]
-
-
- ............................................................
- 4. Special Cartridges
- ............................................................
-
- The approximate percentage of emulation progress for these special cartridges is
- listed under Current Progress [Readme.txt].
-
- - - - - - - - - - - - - - - -
- Same Game; SD Gundam G-Next
- - - - - - - - - - - - - - - -
-
- These were special games released only in Japan. They could be played by
- themselves, standing alone, but they could also be played with special
- additional cartridges, which plugged into the top of the main cartridge.
- These extra cartridges used the same form-factor as the BS-X memory
- cartridges, and they would improve or change the main game in some small way
- (similar to the Sonic and Knuckles cartridge for Sega Genesis).
-
- You can play the original cartridges by themselves by loading them like any
- normal ROM. In order to play these games as if they had an expansion cartridge
- plugged in, you must first configure the paths to the base cartridge ROMs
- under Config -> Paths. After defining the path to the base ROMs, you can now
- load the expansion ROM like any normal ROM. ZSNES will virtually "plug in" the
- expansion ROM to the base ROM, and load both of them at the same time.
-
- The NSRT file names for these ROMs are "SAMEGAME.SFC" and "G-NEXT.SFC",
- respectively.
-
- - - - - - - - -
- Sufami Turbo
- - - - - - - - -
-
- Gamers Graveyard has some pictures and information on the Sufami Turbo.
- [http://www.gamersgraveyard.com/repository/snes/peripherals/sufamiturbo.html]
-
- The Sufami Turbo is a special add-on, manufactured by Bandai, and released
- only in Japan. The games were sold on small, GameBoy-sized mini-cartridges,
- two of which could simultaneously be plugged into the Sufami Turbo main
- cartridge. Certain combinations of games could interact with each other.
-
- To emulate the Sufami Turbo, you will first need the Sufami Turbo BIOS.
- You must configure the path to this BIOS under Config-->Paths.
-
- The NSRT file name for the Sufami Turbo BIOS is "STBIOS.BIN".
-
- If you use NSRT, your Sufami Turbo ROMs will have .st extensions. In order to
- load two ROMs at once (to emulate two simultaneously loaded cartridges), you
- must use the command line. As an example, you would type in:
- zsnesw.exe "C:\Path\To\ROMs\sufami turbo rom 1.st"
- "C:\Path\To\ROMs\sufami turbo rom 2.st"
- Note that you must type the FULL path to both ROM images. The example is
- specific to the Windows command line and ZSNES port, but you get the idea.
-
- You may occasionally come across a Sufami Turbo ROM that is hacked to include
- the BIOS with it. Use NSRT with the -split command to separate the BIOS from
- the ROM. This will give you at least two separate files: one will be the game,
- and the other will be the BIOS. You may even get 3 files: Two games and one
- BIOS. After you have separated the BIOS and the game(s), simply follow the
- directions stated above.
-
- - - - - - - - - - - - - - - - -
- Broadcast Satellaview (BS-X)
- - - - - - - - - - - - - - - - -
-
- Please read the Satellaview article on Wikipedia for additional information.
- [http://en.wikipedia.org/wiki/Satellaview]
-
- This add-on was released only in Japan. It allowed gamers to connect to a
- satellite feed at certain times of the day, which would transmit games to the
- Super Famicom. Downloaded games were optionally stored on a small,
- eight-megabit mini-cartridge, which plugged into the top of the BS-X main
- cartridge (which in turn plugged directly into the Super Famicom). Many games,
- some of which had time limits, were made exclusively for the BS Satellaview.
-
- Currently, ZSNES can partially emulate the BS-X; some games will have graphics
- glitches, some games can be coaxed into running by changing certain settings,
- but some games won't run at all.
-
- Also note that there is a BIOS for the BS-X. You may configure the path to the
- BS-X BIOS under Config -> Paths; however, it's not currently required to run
- BS games. It may be required in the future.
-
- The NSRT file name for the BS-X BIOS is "BS Satellaview BS-X (BIOS) (J).sfc".
-
- - - - - - - - -
- Super GameBoy
- - - - - - - - -
-
- ** The Super GameBoy is not emulated. There are currently no plans to support
- it. ** This is because the Super GameBoy cartridge contains a complete set of
- GameBoy hardware (without screen and speakers, of course). Thus, to fully
- support the Super GameBoy, ZSNES would have to emulate both the SNES and a
- GameBoy. In addition, there are some very complex interactions between the
- Super GameBoy and SNES hardware that are not yet fully understood.
-
- "But wait," you say, "I have a Super GameBoy BIOS! Won't this allow ZSNES to
- emulate a Super GameBoy?"
-
- The answer is "no." The BIOS you have is only the software for the Super
- GameBoy, not the hardware, and thus is no help in emulating the Super GameBoy
- hardware. In the meantime, there are some GameBoy emulators, such as KiGB
- [http://kigb.emuunlim.com], BGB [http://bgb.bircd.org], and VisualBoyAdvance
- [http://vba.ngemu.com], that faithfully support some of the more useful
- features of the Super GameBoy.
-
-
- ............................................................
- 5. Individual Game Issues
- ............................................................
-
- - - - - - - - - - - - - - - - -
- Chrono Trigger
- - - - - - - - - - - - - - - - -
-
- How do you get past the part in Chrono Trigger where you have to press the
- L, R, and A buttons?
-
- Assign two or all three of these SNES controller buttons to the same keyboard
- key. You can do this under Config Menu -> Input. Please read the note about
- keyboard limitations in the Input section [GUI.txt].
-
- - - - - - - - - - - - - - - - -
- Star Ocean
- - - - - - - - - - - - - - - - -
-
- This game is difficult to emulate correctly, and there are also bugs within
- the game itself. The battles in the game are emulated at an incorrect speed,
- and the game will often freeze or crash randomly. You may encounter more
- issues. You can find detailed information about the bugs in this game at
- RPGClassics [http://www.rpgclassics.com/shrines/snes/so1/bugs.shtml].
-
- For best results, we recommend that you use an emulator that runs the game
- more accurately, such as Snes9x [http://www.snes9x.com].
-
-
- ............................................................
- 6. List of Multiplayer Games
- ............................................................
-
- Please note that this list does not include any sports games (since they are
- easy to recognize and most of them are multiplayer). It also does not include
- games with only 2 player alternating modes nor games that require the SNES
- Mouse/Super Scope. Also, this list does not generally have sequels or other
- derivatives listed; if the original is listed here, it's likely its sequels
- and derivatives support multiplayer, too.
-
- This list is not necessarily complete.
-
- Aero Fighters
- Art of Fighting
- Battletoads in Battlemaniacs
- Battletoads vs DoubleDragon
- Brawl Brothers
- Brutal: Paws of Fury
- Captain Commando
- Clay Fighter
- Contra 3
- Darius Twin
- Double Dragon 5
- Dragonball Z Super Butoden
- Dragonball Z Hyper Dimension
- Faceball
- Fatal Fury
- Fighter's History
- Final Fight 2 & 3
- Ghoul Patrol
- Goemon
- Goof Troop
- Gundam Wing: Endless Duel
- Joe & Mac
- Jurassic Park 2 - The Chaos Continues
- Killer Instinct
- King of Dragons
- King of the Monsters
- Kirby's Avalanche
- Kirby's Dreamland 3
- Kirby Super Star
- Legend of the Mystical Ninja
- Lemmings
- Megaman 7 (Secret Code - password 1415/5585/7823/6251 and press L+R+Start)
- Metal Warriors
- Mortal Kombat
- Ms. Pac-Man
- NP Mario Picross Series
- Peace Keapers
- Pirates of the Dark Water
- Pocky & Rocky
- Pop'n Twinbee
- Power Instinct
- Primal Rage
- Puzzle Bobble
- Raiden
- Rampart
- Ranma 1/2
- Rise of the Robots
- Rival Turf
- Rock N' Roll Racing
- Run Saber
- Sailor Moon
- Samurai Shodown
- Secret of Mana
- Seiken Densetsu 3
- Shaq Fu
- Star Fox 2
- Star Trek Starfleet Academy
- Street Fighter 2
- Street Fighter 2 Turbo
- Street Fighter Alpha 2
- Street Racer
- Stunt Race FX
- Sunset Riders
- Super Bomberman
- Super Mario All-Stars (SMB3 minigame)
- Super Mario Kart
- Super Mario World 2: Yoshi's Island (At map, press X,X,Y,B,A)
- Super Offroad
- Super Smash TV
- Super Street Fighter 2
- Suzuka 8 Hours
- Teenage Mutant Ninja Turtles 4 - Turtles in Time
- Teenage Mutant Ninja Turtles 5 - Tournament Fighters
- Tetris
- The Great Circus Mystery
- Top Gear 2
- Top Gear 3000
- Tuff E Nuff
- Ultimate Mortal Kombat 3
- Uniracers
- Wild Guns
- World Heroes
- Wrecking Crew '98
- Zombies Ate My Neighbors
-
-
- . . . . . . . . . . . . . . . .
- This documentation is best viewed in a fixed-width font such as "Courier New".
-
- Copyright (C) ZSNES Team & ZSNES Documentation Team [License.txt]
-